
Inflicts Moth and heals self for 1 health. Swarm sends out Lesser Moth projectiles dealing 5 damage or healing for 3, to nearby enemies and allies when destroyed. Heart of the Swarm (New Mixed Rite) (R). Battlerite category changed from Mixed to Utility. Battlerite category changed from Offense to Control. Snare factor increases by 5% for each additional tick an enemy stays in the Queen’s area (for a maximum of 45%). Battlerite category changed from Control to Mixed. Now also increases the Queen’s area of effect by 10%. Weaken factor on enemies increased from 50% to 60% and damage & healing output of allies increased from 25% to 30%. Hitting Queen will still spread Moth to nearby enemies as well. Hitting an enemy with Bloodsucker now inflicts Moth and spreads Moth to nearby enemies. With the changes to his rites there should be more reasons to deviate from his established build and try some new rites out.
Pestilus is one of the champions that has suffered from the least variance in his rite picks.
In addition to Stalking Phantom being able to wall jump, you can now recast to switch places with the Stalking Phantom once it is stopped and remove negative effects. While being pulled you take 75% less damage. Deceptive Momentum (New Survival Rite) (E). Reduces damage taken by 30% for 2.5s after the invisibility of Shadow Dance fades. Shroud of Shadows (New Survival Rite) (Q). Grants a 70% Fading Haste lasting 0.75s when successfully countering an attack with Shadow Dance. Elusive Strike can now be recast to perform a short dash dealing 10 damage and inflicting Lesser Phantom debuff, dealing 16 damage after 2s. Immaterial duration increased from 0.5s to 0.75s. Now bounces to the target in range with the lowest HP that can be healed. Jamila remains a bit of an underdog but these quality of life changes alongside some fresh new rites, some of them replacing other less used ones, should push her performance to a better level. VFX for Alysia, Zander, and Thorn have been updated for improved performance and clarity. A few champions get bigger changes to their rites either because they have been struggling or because they suffered from poor variability in their rite trees. As usual, some of the more popular and powerful rites also see adjustment. ALL PICTURES OF BATTLERITE RANKS PATCH
The changes in this patch focus mostly on improving upon or replacing rites that see little use, as another step in our ambition to provide our champions with multiple viable and fun rites to choose from.
Most voice lines are now synced across clientsĬhampion Updates General. Addressed an issue where the audio engine would cause degradation of high frequency content in audio assets. Improvements to make sure the Leaderboard shows the correct data. Leaderboard now only uses rank data (most played champion). With Season 2 live, you can now preview Leaderboard history (per Season). Fixed a bug that caused Friend List to change friend’s usernames. As these improvements will benefit the other game modes in Battlerite as well, the new network model is included in this patch. Large parts of the network model used for Battlerite has been reworked and improved upon in preparation for Battlerite Royale.
All sponsors from Season 1 will be marked with a star. If you have sponsors signed from Season 1, you will still be able to complete them. Currently season 2 is scheduled to last until July 17th. Season 2 will begin on May 16th, with two new sponsors appearing alongside four previous ones, most of them brandishing new rewards. The Top 5 in each region on the Leaderboards will receive a title for their placement. No other reward is given for season placement, as sponsors were designed to replace this. Season 1 Avatars will be rewarded depending on your placement for Season 1. Due to changes to underlying systems in preparation for Battlerite Royale, Battlegrounds is no longer available for hosting through Private Matches.Physics can now be turned off to increase CPU performance, although it will give players less info about enemies in fog of war.