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It is impervious to all forms of damage and continues to chase after the player until death. If the player aquires 10 points of curse in a single run, the lord of the jammed spawns.The player can enter the black market without the need to carry 100 shells, when having at least 1 point of curse.The chance of a chest having a fuse is increased by 5% for each point of curse.This is incredibly difficult if not impossible to do in one run, but still worth keeping in mind. This procentage becomes 100% when you aquire 47 curse. The chance of a chest spawning as a mimic increases by 2.1% for each point of curse.Drop rates of ammo upon a room clear is increased by 1,05% with each point of curse.Here is a table of spawn rates of jammed enemies corresponding to curse.Furthermore their total health is multiplied by a factor of 1.2. Although their attack patterns stay the same, their attacks deal twice the damage. If a Keybullet kin or Chance kin is jammed they will drop twice their normal reward on death.Jammed enemies drop significantly more shells, so consider the risk/reward when picking up a cursed item.As a side note, jammed enemies will deal contact damage, even if their normal version didn’t do so. At 1 curse there is a 1% chance that a random enemy per room will be jammed. They have 3x their normal health and both move and shoot 50% faster.
STEALING ENTER THE GUNGEON FULL
They shift in a red and black hue and will deal a full heart container of damage. Enemies affected by your curse will appear as jammed.
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I’m going to go over the basics of how curse works in this death simulator.Ĭurse is a hidden stat in enter the gungeon that is capable of affecting various gameplay elements. Have you ever seen a funky purple smoking looking item, proceeded to pick it up, only to seconds later die from immediate death syndrome? Did you wonder what happened? If so, this guide is for you.
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